![]() Saffron City is another big one, which the huge Silph Co. Pokémon Let's Go: Saffron City and Fighting Dojo Pokémon Let's Go: Saffron City revisited, Sabrina's Gym.Pokémon Let's Go: Saffron City and Fighting Dojo.We've also opted to break out walkthrough pages down into sections, referring to each of your visits to a given location, seeing as you often backtrack or revisit various places in your quest to become Champion! Where applicable, we'll split our page into one section for each visit, and of course if there are any, clearly mark any spoilers, too!įor more like this, be it specific systems explainers or walkthrough pages on more locations, head back to our main Pokémon Let's Go walkthrough and guide hub. and Team Rocket again beforehand - so we've put together a detailed guide to that on a separate page!īelow, we'll cover any and all of the obtainable Pokémon, item locations, trainers and their squads that you might encounter in the area, as well as walking you through any key steps of the story along the way. Not everything will be available to tackle right away though - you're going to need to clear out Silph Co. to give you a Master Ball.Saffron City, Sabrina's Gym and the Fighting Dojo are some of your next stops in your quest through Pokémon Let's Go's main story, after clearing Rocket Game Corner and returning to Lavender Town's Pokémon Tower to find out what's at the top. Beating Giovanni causes Team Rocket to make a run for it, and for the CEO of Silph Co. He’s a harder fight than the last time you faced him, so make sure you healed up beforehand. Once you beat Jesse and James, you will fight Giovanni in the CEO’s office of Silph Co. Take the other teleporter and you will end up on the 11th floor, and Jesse and James will accost you. Archer shows up to battle you again, but your rival decides to engage him so you can go on. Continue following this path, until you end up in a small room with your rival. This is your clue you are on the right path. Take the first teleporter, and then keep opening doors, until you run into a Nurse. Once you have the card key, go to the third floor and open the locked door. ![]() This card key is needed to open most of the doors in the building. Once you defeat Archer and the grunt, you get access to the card key. On the fifth floor, you will fight the Rocket admin, Archer, as well as a Team Rocket Grunt, whom you face alongside your rival in a four way battle.On the whole, there are just two things you need to keep in mind, which will ensure you are on the right, critical path: Naturally, you are tasked with getting rid of them, but Silph Co.’s building is a nightmare! It’s a maze of teleportation tiles, and you have to make your way through multiple identical looking rooms to make your way to the top, where the boss, Giovanni, awaits. The climax of your run ins with Team Rocket occurs in Saffron City, where you arrive to find Team Rocket having taken over the whole damn place, in an attempt to get Silph Co., the corporation that makes all the items, including Pokeballs, you use in the game, to join forces with them. Saying no gets James to give you the Blast Off Outfit. At this point, no matter what you say, you’re obviously not joining them, but to get the Blast Off Outfit, you must say no. Once you beat them, they try to get you to join Team Rocket. Here, you will eventually get accosted by Jesse and James, who challenge you to a battle. ![]() Once you have beaten all eight gym leaders, head to Route 17, or Pokemon Road. The other one, however, is the Blast Off Outfit, which lets you dress up as Jesse and James, the Team Rocket goons you keep running into through the game. There are two Team Rocket outfits in the game-one of them is actually unavoidable, and you will get as part of the story. This guide covers some Team Rocket encounters. Instead, you take on Team Rocket, a criminal syndicate that uses Pokemon to do evil, whom you just happen to cross paths with. Which means that Let’s Go, as their remakes, don’t either. ![]() Unlike future games in the series, Pokemon Red/Blue don’t have you taking down an existential threat.
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